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1.3 (2018-07-24)

JURASSIC WORLD™ ALIVE UPDATE A MASSIVE new update is coming! See below to prepare! Remember to have fun and stay safe when exploring!

NEW CREATURES

Normal

Hybrids

Superhybrids

NEW FEATURES

Achievements

Seasonal Tournaments

  • More information to come, so stay tuned!

EXPLORATION

Maps

  • Increased chances of capturing Rare or Epic creatures.
  • Improved map visuals with more texture and clarity.
  • Added more Supply Drops to help you in your exploration.
  • Normal Supply Drops are now orange to make them more visible on the map.
  • Payouts on VIP Supply Drops will give double rewards with every spin.
  • See the map change from daynightdawn and dusk.

Strike Events

  • Strike Events are PvE battles that take place on the map in two all-new arenas, Daybreak and Nightfall! New Strike Events will appear on your map on a weekly basis. Unlike normal battle, Strike Event battles last several rounds. In a Strike Event, you’ll need to defeat the opponent team to move onto the next round. But be careful, this team will become stronger with each new battle.
  • Every time you win a battle, your progress will be saved.
  • You’ll also get a set of retries, that allows you to re-enter battle at your current milestone if you’re defeated.
  • If you can win every round before using up all your retries, you’ve won the event!
  • Even if you don’t make it all the way to the end, you’ll collect rewards every time you progress. But if you win, you’ll collect the grand prize!

Location Reporting

  • The new Flag Button can be used to report a dangerous spawn point or Supply Drop on the map.

SOCIAL

BATTLE We’ve reworked the creature roster in order to create a globally balanced experience and to avoid power creep.

Show/Hide Battle section

Hybrid Rebalancing This update economically rebalances the metascore of the hybrids and superhybrids in the game according to the difficulty of obtaining their component elements. A Legendary that is created by performing a fusion between a Common and an Epic is not worth the same as a Legendary that is created by performing a fusion between two Epics. This is reflected in the changes to abilities and attributes as seen below.

Attribute Reallocation The speed value of every creature has been better accounted for in the game’s balancing, which means we had to reallocate attributes for most if not all creatures for this update. Instead of being part of the creature’s pool of “attribute points,” the balancing of speed is done for a given creature’s every ability by factoring in each ability’s speed, including abilities that Act First.

Raptor Duelists A few notable changes provide counters to the prevalent “raptor meta”. Some creatures have been redesigned or tweaked accordingly. Note that raptors are functionally unchanged: other creatures are now better counters against them.

The following Hadrosaur family creatures gained Superiority Strike: Edmontosaurus, Iguanodon, Ouranosaurus, Parasaurolophus, Tenontosaurus and Tragodistis. They had to lose a hefty amount of speed to compensate for this powerful ability. This brings them in line with their new functionality niche as Raptor Duelists. They achieve this by combining a self-cleanse (potentially removing Pounce’s damage reducing effect) while also reducing the opponent’s speed for one turn. Stegosauridae (Stegosaurus, Wuerhosaurus, Tuojiangosaurus, Kentrosaurus, Stegodeus) and the new Brachiosauridae (Brachiosaurus and Giraffatitan) also possess the same Superiority Strike.

Brachiosaurus and Giraffatitan also have a new ability: Surprise Bellow. See Ability Updates (below) for more information.

Last but not least, the following Sauropods replaced their Basic Attacks with Lockdown Strike: Apatosaurus, Amargasaurus, Argentinosaurus, Gigaspikasaur and Nodopatosaurus. This equips these creatures with a way to prevent the common tactic of Pounce-and-Swap.

New Counter Attackers The following creatures gained special versions of Counter Attack (where the damage multiplier of the counter attack is less than 1x):

Decelerating Impact This ability is now more in line with Thagomizer: the speed reduction is 50% for 2 turns. However, the cooldown is only 1 turn!

Remove Positive Effect Removing Positive Effects now works on creatures that are Immune. Example: you can remove an Indominus Rex’s Cloak, but you still can’t stun her! We want players to have control and completely avoid the random 50% Dodge Chance if they simply decide to field creatures with Nullification effects.

Dodge A dodge is a random chance that an attack’s direct damage is avoided entirely, similar to Cloak’s dodge chance. Note that other effects of the attack that was dodged (such as Stuns, Speed Reduction and Nullifications) still apply.

A dodge can be removed by Removing Positive Effects (example: Nullifying Strike).

Matchmaking Duration In order to have the most chances to be matched with a level-appropriate opponent, we have increased the Opponent Search durations.

Since there are few players that have reached the end-game, this means that we have to search for a longer amount of time before having a chance to be matched. For an optimized experience, please refrain from canceling the match search.

Max search duration of 30s Fallen Kingdom, Mt. Sibo, S. S. Arcadia, Nublar Jungle

Max search duration of 60s Badlands, Lockdown

Max search duration of 120s Sorna Marshes, Jurassic Ruins

Arena Battle Rewards Exclusive creatures are unchanged. However, battle creature allocation has been updated per arena.

  1. Fallen Kingdom: Velociraptor, Stegosaurus, Amargasaurus, Ankylosaurus
  2. Mt. Sibo: Ophiacodon, Utahraptor, Koolasuchus Gen 2, Secodontosaurus
  3. S.S. Arcadia: Ankylosaurus Gen 2, Dimetrodon, Delta, Kentrosaurus
  4. Nublar Jungle: Triceratops Gen 2, Triceratops , Charlie, Rajasaurus
  5. Badlands: Parasaurolophus, Postosuchus, Echo, Monolophosaurus
  6. Lockdown: Tanycolagreus, Megalosaurus, Pyroraptor
  7. Sorna Marshes: Allosaurus, Giraffatitan, Tyrannosaurus rex
  8. Jurassic Ruins [NEW]: Euoplocephalus, Tuojiangosaurus, Sinoceratops, Baryonyx

Note: Battle incubators now award Exclusive Creatures without replacing the regular incubator reward slots: this means a steadier income of Exclusive Creature DNA!

  • Small Incubator (15min) focus on Rare Exclusives
  • Standard incubator (3h) focus on Common Exclusives (starting at Arena 2)
  • Large incubator (8h) focus on Epic Exclusives (Starting at Arena 3)

ATTRIBUTES UPDATE The majority of creatures had their attributes updated.

Abilities Update

Show/Hide Abilities section

Note: The leftmost ability of a creature is called a Basic Attack. “First ability” means the first non-basic ability–it is usually the first that has a cooldown (the second from the left).

Ankyntrosaurus

Carnotaurus

Deinocheirus (fit with other creatures of its type)

Delta

Dilophosaurus

Dilophosaurus Gen 2

Dimetrodon

Diorajasaur

Diplocaulus Gen 2

Dracorex Gen 2

Echo

Erlidominus (match with the free swap gameplay of the Erlikosaurus)

Gorgosuchus

Indominus rex

Indoraptor

Kaprosuchus

Koolasuchus Gen2

Magnapyritor

Monostegotops

Monolophosaurus

Nodopatosaurus

Paramoloch

Postimetrodon

Postosuchus

Purussaurus

Purussaurus Gen 2

Pyroraptor

Pyrritator

Rajasaurus

Rajakylosaurus

Sarcosuchus

Spinosaurus

Spinosaurus Gen 2

  • 1st ability becomes Lethal Wound: 1x damage + 0.66x Damage Over Time for 3 turns

Spinotahraptor

Spinotasuchus

Stegoceratops

Stegodeus

Stygimoloch Gen 2

Suchomimus

Suchotator

Tragodistis

Trykosaurus

Tryostronix

Utahrhinex

Utahsinoraptor

Tweaked Decelerating Impact

  • Deal 1.5x damage
  • Reduce Speed 50% for 2 turns
  • Cooldown 1
  • Delay 0

Creatures affected by the change: Amargocephalus, Amargasaurus, Apatosaurus, Argentinosaurus, Gigaspikasaur, Nodopatosaurus

Tweaked Increase Damage and Increase Critical Chance

  • Problem: previously, players saw the Visual Effect of the Increased Damage/Critical Chance during the Action Phase while the bonus would have expired before you get to act.
  • These effects now expire at the end of the creature’s action, resulting in better communication to both players. Once the creature does its thing, the Visual Effect ends (and so does the bonus).
  • This affects abilities such as Ferocious Strike and Ready to Crush.

New Ability: Evasive Stance

New Ability: Evasive Strike

New Ability: Surprise Bellow

  • Act First
  • Shield 50% for 1 turn
  • Reduce Target Speed 50% for 2 turns
  • Delay 0
  • Cooldown 2
  • Creatures affected: Brachiosaur, Giraffatitan

New Ability: Superiority Strike

SETTINGS

  • An option to improve the Battery life on older devices is available.
  • To prevent impacting your data plan, Supply Drops no longer have ads, however, rewards have been increased to compensate for this. Nevertheless, you can still choose to watch ad on Special Event Supply Drops to respin and collect more rewards.
  • AND… minor text fixes.[1]

1.2.26 or 1.2.29 (2018-06-08)

1.2.26 on iOS

1.2.29 on Android

  • Support for Japanese and Russian languages
  • Improved error messages to better troubleshoot player issues
  • Stability optimizations and various minor bug fixes[2]

1.2.22 (2018-06-08)

"This update resolves the issue encountered on the daily Special Events. Now players will encounter both Special Event Supply Drops and regular Supply Drops simultaneously. This also means that starting tomorrow (Tuesday, June 12th) at 10 am EDT, the daily Special Events will return to their 24-hour rotation."[3]

1.2.21 (2018-06-03)

"Following the feedback of some players, we have increased the number of supply drops in certain suburbs and rural areas. Let us know if you feel the difference and enjoy!"[4]

1.2.16 (2018-05-22)

New Territories

  • The game is being released in additional territories in preparation for the worldwide release
  • Check your App Store and Google Play to find out if you’re eligible to play

Bug Fixes

  • Fixed the “timed out” sessions in Battle Arena
  • Fixed the whited out bug in Battle Arena which prevented you from using certain dinosaur ability
  • Improved dinosaur spawn rates
  • Improved game performance and optimization
  • Other minor bug fixes

Battle Arena Leaderboard

  • Our team is looking for a solution to deal with cheaters. More information to come!
  • In order to load more entries on the Leaderboard, which shows up to 500 players, pull the list up, hold and then release.

Pre-registration Gift

  • Available in your game mailbox on May 30th![5]

Worldwide Release (2018-05-17)

JURASSIC WORLD™ ALIVE UPDATE

They’re ALIVE in our world and they’re roaming free in your cities and neighborhoods! Worldwide release coming soon! See details below.

EXPLORATION New creatures have been added to the world. How many can you find?

NEW FEATURES

  • New Battle Arena: Sorna Marshes (Arena 7) will require 3,000 Trophies to unlock.
  • New All-Time Top Players Leaderboard in Battle.
  • Battle Tutorial for new players.
  • Following player’s feedback, batteries are no longer a resource required to launch your drone and have also been removed from Supply Drops. Players who participated in the beta test have until May 31, 2018, to contact support regarding compensation for their latest Battery bundle purchased in the Market prior to the update.
  • Improved roster sorting to highlight which hybrids you can create.

BALANCING UPDATE Seven dinosaurs are now exclusive rewards in battle:

Incubators earned in Battle Arena have been rebalanced as well. The DNA distribution has been tweaked to provide a better user experience.

Creature Balancing

Modified Abilities

  • Hadrosaurs have more value in the game thanks to the following changes; Impact & Run delay = 2. Affected dinosaur abilities have been adjusted accordingly; Greater Stunning Strike delay = 1. Affected dinosaur abilities have been adjusted accordingly.
  • Velociraptor should be a valid counter against theropods when played with proper timing; Pounce now reduces opponent damage by 50% for one turn!
  • Wounding Strike has a Cooldown of 1.
  • Cloak multiplies the next damage inflicted by the cloaking creature by x2 instead of x3.

NEW Abilities and affected creatures

MISC

  • Arena matchmaking is done based on your current trophy count.
  • Matchmaking duration max: wait time extended from 15 to 30s to increase chances of finding an opponent.
  • Speed Ties are resolved as follows: Unmodified highest speed breaks ties (i.e. excluding buff/debuffs); If same, highest level breaks tie; If same, highest rarity breaks tie; If same, tiebreaker is determined by the first player to input action.
  • Creating Hybrid DNA will now ask less DNA from the creatures used as ingredients.
  • Support for Imperial measurement system.
  • Support for older GPUs like Qualcomm Adreno, Nvidia Tegra, Imgtec PowerVR, etc. on Android.
  • Additional languages available: Italian, German, Spanish and Portuguese.
  • And keep your eyes open for special events in Walmarts across Canada and the US, and AMCs in the US!
  • All players who accumulated over 2,000 Battle trophies in the BETA version will be reset to 2,000 at Worldwide launch. This final change to the Battle trophies is done to allow the addition of the All-Time Top Players Leaderboard and improve the balancing of the arena! Players who participated in the BETA version will receive 400 Jurassic World Alive cash via the in-game mailbox.
  • Additional balancing and bug fixes.

Note: Supply Drops are subject to change/move based on Points of Interest (POI) and real-world data information. Our team is constantly making adjustments for your best convenience and experience.[6]

References

  1. [Release Notes Jurassic World Alive | Update 1.3]
  2. [Patch Notes Jurassic World Alive | New Version (1.2.26)]
  3. [Patch Notes Jurassic World Alive | New Version (1.2.22)]
  4. [News Jurassic World Alive | New Version (1.2.21)]
  5. [Patch Notes Jurassic World Alive | Worldwide Release (1.2.16)]
  6. [Release Notes Jurassic World Alive | Worldwide Release]