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Abilities (also known as moves or attacks) are any action a Creature can perform in battle. There are quick-use (or basic) abilities which are always available in battle, then there are charged abilities which have a cooldown time after using them, and are generally stronger or have helpful effects in battle. Some Creatures also have passive abilities, which activate each turn. The last type are swap-in abilities, which only activate after swapping to that specific creature.

Quick-Use Abilities

These moves are usable every turn with no cooldown times or delayed usage. Usually, they are lesser moves and rely entirely on the creature's damage stat.

Name Icon Damage Cooldown Delay Effects
Armor Piercing Strike Icon Bypass-Armor 1x 0 0
  • Bypass armor
Defense Shattering Strike Icon Bypass Shield 2 1x 0 0
  • Destroy Shields
  • Bypass Armor
Evasive Strike Icon Attack Evasive Strike 1x 0 0
  • Gain 50% chance to Dodge direct damage for 1 turn.
Lesser Wounding Strike Icon Attack Wound 1x 0 0
  • DoT 0.15x damage for 2 turnsTBC
Low Stunning Strike Icon Attack Stun 1x 0 0
  • 20% Chance to stun for 1 turn
Minimal Speedup Strike Icon Attack Speed 1x 0 0
  • Increase speed 10% for 3 turns
Minimal Stunning Strike Icon Attack Stun 1x 0 0
  • 10% Chance to stun for 1 turn
Minor Stunning Strike Icon Attack Stun 1x 0 0
  • 15% Chance to stun for 1 turn
Nullifying Strike Icon Attack Scrub 1x 0 0
  • Remove Positive Effects
Pinning Strike Icon Attack Swap Prevented 1x 0 0
  • Cannot swap for 1 turn
Strike Icon Attack 1x 0 0
  • No special effect
Superiority Strike Attack Basic Speed Debuff 1x 0 0
  • Cleanse Self
  • Target: Reduce Speed 33% 1 turn
Vulnerability Strike Icon Attack Vulnerablility 1x 0 0
  • Target is Vulnerable for 1 turn

Charged-Use Abilities

These moves are not necessarily usable every turn as there are usually cooldown times or delayed usage per action, in which case the creature using the move may have to wait a given number of turns to charge up the ability again. Usually, these are harder-hitting moves or have additional effects that will negatively affect the opponent or positively affect the creature using the move.

Name Icon Damage Cooldown Delay Effects
Adrenaline Pulse Icon Heal Cleanse 0 3 0
  • Act First
  • Cleanse
  • Regenerate 25% HP
Adrenaline Surge Icon Attack Heal Cleanse 0 3 0
  • Act First
  • Cleanse
  • Increase damage to 1.25x for 4 turns
  • Regenerate 25% HP
Armor Piercing Impact Icon Bypass Armor 2 1.5x 2 0
  • Bypass armor
Armor Piercing Rampage Icon Bypass Armor 4 2x 1 1
  • Bypass Armor
Bellow Icon Speed DeBuff 2 0 2 0
  • Act First
  • Shield 50% for 1 turn
  • Reduce Target Speed 50% for 2 turns
Cleansing Impact Icon Attack Impact Cleanse 1.5x 2 0
  • Cleanse
Armor Piercing Rampage Icon Bypass Armor 4 2x 1 1
  • Bypass Armor


Cloak Icon Cloak 0 3 0
  • Act First
  • Gain 50% chance of dodge for 2 turns
  • Next attack will deal 2x damage
Critical Impact Icon Critical Buff 1.5 2 0
  • Chance of Critical attack increased by 40%
Debilitating Distraction Icon Attack Debuff 1x 3 1
  • Target's damage reduced 75% 2 turns
Decelerating Impact Icon Speed DeBuff 4 1.5x 1 0
  • Target’s speed is reduced 50% for 2 turns
Defense Shattering Impact Icon Bypass Shield 2 1.5x 2 0
  • Destroy Shields
  • Bypass Armor
Defense Shattering Rampage Icon Bypass Shield 4 2x 1 1
  • Destroy Shields
  • Bypass Armor
Distracting Impact Icon Attack Debuff 1.5x 2 0
  • Target's damage is reduced by 50% for 2 turns
Distracting Rampage Icon Attack Debuff 2x 2 0
  • Target's damage is reduced by 50% for 2 turns
Distracting Strike Icon Attack Debuff 1x 2 0
  • Target's damage is reduced by 50% for 2 turns
Evasive Stance Icon Attack Evasive Stance 0 4 0
  • Act first.
  • Gain 50% chance to Dodge direct damage for 3 turn.
Expose Weak Spot Icon Vulnerability 1x 3 0
  • Target vulnerable this turn and next 3 turns
Extended Critical Strike Icon Critical Buff 1x 3 0
  • Critical Chance +60% for 3 turns
Ferocious Impact Icon Attack Buff 1.5x 3 0
  • Damage increased +50% for 3 turns
Ferocious Strike Icon Attack Buff 1x 3 0
  • Damage increased +50% for 3 turns
Gashing Wound Icon Attack Wound 1x 1 0
  • DoT 0.3x of target's max HP for 2 turns
Greater Stunning Impact Icon Stun 1 1.5 3 1
  • 75% Chance to stun 1 turn
Greater Stunning Rampage Icon Stun 3 2x 3 1
  • 75% Chance to stun 1 turn
Greater Stunning Strike Icon Stun 1 1x 3 2
  • 75% Chance to stun 1 turn
Impact Icon Attack Special 1 1.5x 2 0
  • No special effect
Impact and Run Icon Attack Swap 1.5 1 1
  • Automatic Swap
Impairing Strike Icon Critical Debuff 1x 2 0
  • No Critical Chance for 3 turns
Instant Charge Icon Stun 3 1x 2 1
  • Act first
  • Guaranteed stun 1 turn
Instant Cripple Icon Attack Debuff 0 1 0
  • Act first
  • Target’s damage is reduced 90% for 1 turn
Instant Invincibility Icon Invincibility 2 0 3 1
  • Act first
  • Shield 100% for 1 turn
Lethal Wound Icon Attack Wound Special 2 1x 2 0
  • DoT 0.33x of target's max HP per turn for 3 turns
Lockdown Impact Icon Swap Prevention 1.5x 1 0
  • Cannot swap for 2 turns
Lockdown Strike Icon Swap Prevention 1x 1 0
  • Cannot swap for 2 turns
Long Invincibility Icon Invincibility 2 0 4 0
  • Shield 100% for 2 turns
Long Protection Icon Shield 3 1x 4 0
  • 50% Defense for 4 turns
Maiming Wound Icon Attack Wound 1x 1 0
  • DoT 0.4x of target's max HP for 2 turns
Nullifying Impact Icon Scrub 2 1.5x 2 0
  • Remove positive effects
Pounce Icon Attack Special 3 2x 1 0
  • Reduce target's damage 50% for 1 turn
Rampage Icon Attack Special 3 2x 1 0
  • No special effect
Rampage and Run Icon Attack Swap 2x 1 1
  • Automatic Swap
Ready to Crush Icon Attack Buff 0 3 0
  • Increase Damage by 50% for next 3 turns
  • Increase Critical Chance by 30% for next 3 turns
Short Defense Icon Shield 3 1x 2 0
  • 50% shield for 2 turns
Slowing Impact Icon Speed DeBuff 2 1.5 4 0
  • Target's speed is reduced 50% for 3 turns
Strengthening Strike Icon Attack Buff 1x 3 0
  • Increase damage 50% for 2 turns
Strike and Run Icon Attack Swap 1x 0 0
  • Automatic Swap
Stunning Impact Icon Stun 1.5x 2 1
  • 33% Chance to stun opponent for 1 turn
Swoop Icon Attack Wound 0 0 0
  • DoT 0.2x of target's max HP for 3 turns
  • Auto-Swap to next Creature
Thagomizer Icon Speed DeBuff 2 1.5x 3 0
  • Target's speed -50% for 3 turns
Wounding Impact Icon Attack Wound Special 2 1.5x 1 0
  • DoT 0.15x of target's max HP for 2 turns
Wounding Rampage Icon Attack Wound Special 2 2x 1 0
  • DoT 0.15x of target's max HP for 2 turns
Wounding Strike Icon Attack Wound Special 1 1x 1 0
  • DoT 0.15x of target's max HP for 2 turns

Passive Abilities

These abilities are not manually usable at all and instead act automatically in battle whenever required. While it may seem like some of these passive abilities unfairly take the place of an actual usable ability, these abilities may actually be more helpful than usable moves in many scenarios.

Name Icon Damage Cooldown Delay Effects
Counter-Attack Icon Counter attack Varies 0 0
  • Deal ? damage after receiving but surviving damage
Immunity Icon Debuff Immune 0 0 0
  • All negative effects are deflected


Swap-in Abilities

Some creatures now have access to Swap-In Abilities (or SIA for short). When you perform a SIA, you get the benefit of having swapped out your previous creature, having swapped in your new creature and performing an ability, all in a single action!
[ more... ]

A SIA only occurs if you manually swapped. This does not occur when you initially deploy your first creature, or when you replace a dead one.

When a creature has a SIA, it performs it before any Priority Ability has the chance to act, because all swaps are done beforehand.

Note that if both players swap to creatures that perform a SIA, the fastest of the new creatures will get to act first.

Order of resolution for a battle turn becomes:

  • Perform all swaps
  • Perform all Swap-In Abilities according to speed
  • Priority Ability
  • Speed order

While other creatures may also have this feature, there is one creature family that has Swap-In Abilities as a core mechanic: Pterosauria

Swap abilities prevent the creature from swapping for one or two turns, this is called binding (a creature is said to be “Bound”). Note that this special type of Swap Prevention occurs even if the creature is Immune, since this is self-inflicted. However, this negative effect can be cleansed through the usual means.

Be aware that effects that give a free swap (i.e. Impact and Run) can “chain” into free Swap-In Abilities!

In this case, the SIA is performed immediately after the creature enters the field. Note that if the opponent hasn’t acted yet, this SIA occurs even if the new creature is slower than the currently-present opponent.

Triggering SIA is all about the finesse, timing, and prediction of what your opponent does! Note that most creatures with SIA are so versatile that their attributes are under the average of other creatures of a similar rarity.
Name Icon Damage Cooldown Delay Effects
Swap In Defense Icon Swap In Defense 0 0 0
  • Gain 50% Shield for 2 turns after swapping in
  • Unable to swap for 2 Turns
Swap In Distraction Icon Swap In Distraction 0 0 0
  • Reduce oponent's damage by 50% for 1 turn after swapping in
  • Unable to swap for 1 turn
Swap In Ferocity Icon Swap Ferocity 0 0 0
  • Increase Damage by 50% for 2 turns after swapping in
  • Unable to swap for 2 Turns
Swap In Invincibility Icon Swap In Defense 0 0 0
  • Become Invincible for 1 Turn after swapping in
  • Unable to swap for 2 Turns
Swap In Slow Icon Swap In Slow 0 0 0
  • Reduce oponent's speed by 50% for 1 turn after swapping in
  • Unable to swap for 1 turn
Swap In Strike Icon Swap In Strike 0 0 0
  • Deal 1x damage after swapping in
  • Unable to swap for 2 Turns
Swap In Stun Icon Swap In Stun 0 0 0
  • Gain 66% chance to stun for 1 turn after swapping in
  • Unable to swap for 2 turns
Swap In Wound Icon Swap In Wound 0 0 0
  • DoT 0.25x target's max HP for 2 turns after swapping in
  • Unable to swap for 2 Turns