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The maximum level of your player character so far appears to be level 20, for creatures it appears to be level 30.

Each level needs a certain amount of experience, which can be obtained by creating or evolving creatures. The creatures can be evolved by using a certain amount of DNA, depending on their level and their rarity.

Player level

Experience is gained by evolving or creating creatures. For Common species, the amount of experience is equal to the amount of DNA used. For Rare species, it is 3 times the amount of DNA used. For Epic species, it is 10 times the amount of DNA used. For Legendary species, it is 30 times the amount of DNA used and for Unique species, it is 100 times the amount of DNA used.

The experience needed for each level is shown in the following table.

Table 1: Experience needed for the player

Level Experience needed Experience total
1 0 0
2 50 50
3 850 900
4 4300 5200
5 11100 16300
6 15200 31500
7 30800 62300
8 51000 113300
9 74300 187600
10 120800 308400
11 152000 460400
12 186400 646800
13 223900 870700
14 264500 1135200
15 308300 1443500
16 355300 1798800
17 405500 2204300
18 458800 2663100
19 515100 3178200
20 646600 3824800

Creature level

Creatures can be Common, Rare, Epic, Legendary or Unique. Depending on their rarity, the amount of DNA and coins to evolve them varies. The following table shows the needed amount of DNA and coins for creatures of different rarities.

Table 2: DNA needed for evolving creatures.

Level Common Rare Epic Legendary Unique
1 - - - - -
2 100 - - - -
3 150 - - - -
4 200 - - - -
5 250 - - - -
6 300 - - - -
7 350 100 - - -
8 400 150 - - -
9 500 200 - - -
10 750 250 - - -
11 1000 300 - - -
12 1250 350 100 - -
13 1500 400 150 - -
14 2000 500 200 - -
15 2500 750 250 - -
16 3000 1000 300 - -
17 3500 1250 350 100 -
18 4000 1500 400 150 -
19 5000 2000 500 200 -
20 7500 2500 750 250 -
21 10000 3000 1000 300 -
22 12500 3500 1250 350 100
23 15000 4000 1500 400 150
24 20000 5000 2000 500 200
25 25000 7500 2500 750 250
26* 30000 10000 3000 1000 300
27 35000 12500 3500 1250 350
28 40000 15000 4000 1500 400
29 50000 20000 5000 2000 500
30 75000 25000 7500 2500 750

*Level 26 is seen as a sort of breakpoint in the game with stats generally being shown for this level as a point of comparison as well as Friendly Battles setting all creatures to level 26 temporarily.

Table 3: Coins needed for evolving creatures.

Level Common Rare Epic Legendary Unique
1 - - - - -
2 5 - - - -
3 10 - - - -
4 25 - - - -
5 50 - - - -
6 100 - - - -
7 200 200 - - -
8 400 400 - - -
9 600 600 - - -
10 800 800 - - -
11 1000 1000 - - -
12 2000 2000 2000 - -
13 4000 4000 4000 - -
14 6000 6000 6000 - -
15 8000 8000 8000 - -
16 10000 10000 10000 - -
17 15000 15000 15000 15000 -
18 20000 20000 20000 20000 -
19 30000 30000 30000 30000 -
20 40000 40000 40000 40000 -
21 50000 50000 50000 50000 -
22 60000 60000 60000 60000 60000
23 70000 70000 70000 70000 70000
24 80000 80000 80000 80000 80000
25 90000 90000 90000 90000 90000
26* 100000 100000 100000 100000 100000
27 120000 120000 120000 120000 120000
28 150000 150000 150000 150000 150000
29 200000 200000 200000 200000 200000
30 250000 250000 250000 250000 250000

*Level 26 is seen as a sort of breakpoint in the game with stats generally being shown for this level as a point of comparison as well as Friendly Battles setting all creatures to level 26 temporarily.