I know, very fast. Our team has working lightning-fast for this update! What is introduced? 2 new hybrids!
THE CRYSTAL SUNRISE UPDATE - PART 4
One of the three new hybrids is actually a superhybrid! And that superhybrid is going to be made with our new hybrid! And that regular hybrid is going to be made with a new creature!
This superhybrid is actually a familiar face from a past game! Because it is made with another familiar face: Unaysaurus!
Welcome our latest experiment: Unayrhynchus!
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Unaysaurus - Rare
Resilient
Animation Set: Prosauropod
"This small plateosaur was only around 2.5 meters long and stood about 2 to 3 feet high!"
Moves:
Swap In Bulwark
Basic Stats:
Health: 4450
Damage: 1200
Speed: 117
Armor: 20%
Crit Chance: 10%
Resistances-
Crit Reduction: 50%
Speed Decrease: 100%
Reduced Damage: 75%
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In addition to this new creature, we've released another new creature, with a hybrid!
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Rhamphorhynchus - Rare
Cunning-Fierce
Animation Set: Small Pterosaur
"InGen's recreations of this pterosaur have extra sharp teeth inside their beaks! This allows the Rhamphorhychus to use their razor beaks to snap up shore clams, crabs, and its favorite food: Ceratodus!"
Moves:
Stats:
Health: 2700
Damage: 1100
Speed: 126
Armor: 0%
Crit Chance: 5%
Resistances-
Swap Prevent: 100%
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Pyrorhynchus - Legendary
Cunning-Fierce
Animation Set: Raptor
Hybrid Type: Hybrid
Ingredients: Rhamphorhynchus Level 15 + Pyroraptor Gen 2 Level 15
Ferocious Lockdown On Escape
Stats:
Health: 3600
Damage: 1350
Speed: 123
Armor: 0%
Crit Chance: 10%
Resistances-
Swap Prevent: 100%
Speed Decrease: 75%
Vulnerable: 75%
Reduce Damage: 25%
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And here it is! Our brand new superhybrid coming to maps in this update!
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Unayrhynchus - Unique
Wild Card
Animation Set: Prosauropod
"This feathered prosauropod is surprisingly light for the ingredients it's fused from, only weighing 100 pounds. This is what allows the Unayrhynchus to run so fast: it is able to run at speeds of up to 60 mph! That's faster than a modern-day lion!"
Hybrid Type: Superhybrid
Ingredients: Unaysaurus Level 20 + Pyrorhynchus Level 20
Resilient Wounding Double Strike
Prowling Armored Deflection
Heavy Vengeful Double Impact
Counter Heavy Claws
Swap In Bulwark
Ferocious Lockdown On Escape
Stats:
Health: 5000
Damage: 1450
Speed: 116
Armor: 30%
Crit Chance: 5%
Resistances-
Crit Reduction: 100%
DoT: 100%
Speed Decrease: 75%
Vulnerable: 100%
Reduced Damage: 25%
Rend: 100%
Reduced Armor: 0%
Swap Prevent: 25%
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NEW ABILITIES
Resilient Wounding Double Strike:
Self: Cleanse Reduced Damage.
Target opponent with most positive effects: Remove Cloak, Dodge. Remove Speed Increases. Attack 1x (twice). Vulnerable by 75% for 1 turn, 2 attacks. DoT 20% of max HP for 1 turn, 2 attacks.
No cooldown
Prowling Armored Deflection:
Self: Shield by 75% for 1 turn, 2 attacks. Increase Armor by 25% for 2 turns, 4 attacks. 100% chance to Dodge 67% for 2 turns, 4 attacks. Increase Crit Chance by 50% for 1 turn, 2 attacks.
Cooldown: 2.
Heavy Vengeful Double Impact:
Act Last.
Self: Cleanse all negative effects.
Target lowest HP: Break shields. Bypass Armor. Precise. Attack 1.25x. Bypass Armor. Precise. Attack 1.25x. Remove Increased Speed, Remove Increased Damage. Speed Decrease by 25% for 1 turn, 2 attacks. Reduce Damage by 100% for 2 turns, 4 attacks. DoT 20% of max HP for 2 turns.
Cooldown: 3. Delay: 1.
Revenge:
Priority.
Self: Cleanse all negative effects.
Target all opponents: Break shields. Bypass Armor. Precise. Attack 1.75x. Bypass Armor. Precise. Attack 1.75x. Remove Increased Speed, Remove Increased Damage. Reduce Damage by 100% for 3 turns, 6 attacks. DoT 10% of max HP for 2 turns.
Cooldown: 3.
Swap In Bulwark:
Swap In.
Self: Increase Armor by 25% for 2 turns, 4 attacks. Shield by 75% for 2 turns, 4 attacks.
Target opponent with most positive effects: Vulnerable by 33% for 2 turns, 4 attacks.
Self: Unable to Swap for 2 turns.
Counter Heavy Claws:
Counter.
Self: Cleanse Vulnerable, Cleanse Reduced Damage.
Target lowest HP: Bypass Armor. Precise. Attack 1x. Bypass Armor. Precise. Attack 1x. Remove Increased Speed.
Ferocious Lockdown On Escape:
On Escape.
Target escapee: Affliction by 40% for 2 turns. 100% Chance to Stun for 1 turn. Unable to Swap for 3 Turns.
Self: Increase Damage by 50% for 1 turn, 2 attacks.
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And that is a wrap for Part 4! Our team will release Part 5 soon, so be on the lookout! And as always, keep exploring!